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Creatures of Eooma
Race
Focus+1 Attack 
with Weapon of Choice
Health
Speed
Strength
Agility b
Attack b
Magic b
Defend b
PM block b
MM block b
 
base
5d6
3d6
2d6
2d4
1
1
1
0
1
Elf
Fighter
b+1d6
b+1d6
b+1d6
b+1d4
b+2
b+0
b+1
b+2
b+1
 
Mage
b+0
b+0
b+0
b+0
b+1
b+2
b+1
b+3
b+2
 
base
6d6
3d6
3d6
1d6
0
0
1
0
2
Human
Fighter
b+1d6
b+1d6
b+1d4
+1d6
b+2
b+0
b+2
b+1
b+1
 
Mage
b+0
b+0
b+0
+0
b+1
b+3
b+1
b+3
b+1
 
base
7d6
2d4
4d6
1d6
3
1
3
1
2
Dwarf
Fighter
b+3d6
b+1d4
b+1d6
b+1d6
b+2
b+1
b+2
b+2
b+2
 
Armorer(mage)
b+2d6
b+0
b+1d6
b+1d6
b+1
b+2
b+1
b+3
b+3
Race
                     .
Health 
Speed
Strength
Agility b
Attack b
Magic b
Defend b
PM 
block b  .
MM 
block b   .
Trolls
 
8d6
3d8
5d6
1d4
5
1
4
1
1
Giants
 
8d6
3d8
6d6
1d4
5
1
5
1
1
Faeries
 
1d4
4d6
1
3d6
3
5
7
0
1
Dragons
 
10D10
4d8
10d6
3d6
8
6
10
5
7
Orc
 
3d6
2d6
2d6
1d6
1
0
1
1
1
Species
                   .
Health.
Speed
Strength
Agility b
Attack b
Magic b
Defend b
PM 
block b  .
MM 
Block b .
Rodent S
 
4
 
 1
20
2
n/a
3
0
0
Rodent L
 
6
 
 1
15
2
n/a
3
0
0
Bird S
 
5
 
 1
30
2
n/a
5
0
0
Bird M
 
9
 
 2
30
5
n/a
4
0
0
Bird L
 
12
 
 3
25
3
n/a
4
0
0
Feline S
 
15
 
 1
50
4
n/a
7
0
0
Feline L
 
25
 
 12 (2d6)
40
3
n/a
3
0
1
Canine S
 
15
 
 3
30
1
n/a
2
0
1
Canine M
 
20
 
 6 (1d6)
30
2
n/a
2
0
1
Canine L
 
25
 
 8 (2d4)
25
1
n/a
3
0
1
Equine
 
40
 
 16 (2d8)
25
1
n/a
2
0
2
Equine L
 
60
 
 24 (4D6)
25
2
n/a
1
0
2
Military training for horses grants +1 to Attack and Defend bonuses

 
 
 
*Magic can add a dfferent attribute or bonus to an item.  10pts to Armor/Clothing, 5 pts to a Shield, 3 pts to a Helm, 2 pts to Shoes
*Magic cannot cause a weapon to do more damage than listed amount but can grant special attributes

 

 
 
The damages below have been removed.
To choose specific weapons and get accurate damages and PICS, go to the
Detailed page for Weapons

 
Projectiles
 
Whips
Throwing Knife
Short Bow (4'-5')
 
Longbow (6')
 
Crossbow Small
 
Crossbow Large
 
-2 to block/dodge
Blades
 
Dagger
 
Axe
 
Short Sword
 
Long Sword
 
2 Hand Sword 
 
Staff
 
Spear
 
Polearm
 
Lance (13') Capped
(75% knockdown-human)
(45% knockdown-Troll/Giant)
 

 
Helmets
 
(1 sq') Leather Skull Cap
3
Metal Skull Cap
5
Hard Leather Helmet
6
Chainmail Hood
7
Half Helm
8
Full Helm
10

 
ARMOR
 
Soft Leather
5
Stiff Leather
10
Leather Armor
15
Chainmail Shirt (Sleeves)
20
Chainmail Shirt (No Sleees)
18
Plate Guards (Shin/Forearm)
15
Plate Codpiece
5
Plate Armor (Chest & Arms)
40
Plate Leggings
30

 
Shields
   
Wood
+5 Defend b
10
Metal
+5 Defend b
15
Metal bound Wood
+5 Defend b
20

 
Shoes    (3sq' tall, 1sq' short)
 
Tall Moccasins (Knee High)
6
Moccasins (Ankle High)
2
Hard Leather Boots
8
Hard Leather Shoes
4

 
Clothes        (Equipment)
 
(40 sq') Light Cloak
Heavy (Winter) Cloak (Down)
5
Soft Leather Pants
5
(1 sq') Gloves
3
Hard Leather Gloves
5
(10 sq') Cloth Shirt
1
(12 sq') Cloth Pants
1
Bludgeon & Etc
 
Wood Club (Human)
 
Wood Club (Giant)
 
Mace / Morningstar (Human)
 
Mace / Morningstar (Giant)
 
Lance (13')
(75% knockdown-human)

 
Hand to Hand Damage 
(Blunt)
 
Punch/Kick
Strength 1-6
1D4
Strength 7-14
1D6
Strength 15-25
1D8
Strength 26-30
1D10
Strength 31-40
2D8
Strength 41-50
3D8
Strength 51-60
4D8

 
 
Armor Effectiveness (Good vs What?)
Cloth
Elements
Lightweight, Quiet
Leather
Blunt (50%), Cutting
Lightweight, Quiet
Chainmaile
 Piercing (Arrow), Blunt (50%), Cutting 
Heavy, Noisy
Plate
Blunt, Cutting, Piercing (Sword)
Heavy, Noisy

If the armor is considered effective against a type of attack, it takes the damage.
If it is not effective for the type of damage, the damage goes against Health.

For more info on armor effectiveness (gOD's)
At the Bottom...

Tasty Tidbits

Elf
Avg Height of 5'-7'
Weapon of Choice :: Long Bow
ancient traditions with the long bow +1 hit
Perfect night vision
Human
Avg Height 5'-6'
Weapon of Choice :: Sword
Very adaptable
Dwarf
Avg Height 4'-5'
Weapon of Choice :: Axe
Masters of Weapon and Armor making
The only Masters of Rune magic
Natural Underground Navigators (auto map)
Perfect Night Vision
Trolls
Avg Height 8'-10'
Weapon of Choice :: Club
Dumber than a rock, but fierce fighters
Giants
Avg Height 10'-12'
Weapon of Choice :: Mace
Average Human Intelligence
Faeries
Avg Height 2"-18"
Weapon of Choice :: Pixie Stick (Magic Wand)
Mischevious Creatures of Magic
Mushroom Circles appear in areas of concentration
and are sites of major mayhem for travellers