Rune Magick
Runes are an ancient language of Magick discovered
by Dragons in the Beginning.
It's secrets were later rediscoverd by the Dwarves,
and like the Dragons before them, they guard the secrets of Rune Magick
jealously.
Rune Magicks are taught only to dedicated and
talented individuals usually endentured or bound to the Master.
Rogue practitioners are Abhorrent and assumed
dangerous. They are actively hunted.
If found, they are brought before the Elders
and their fate is decided. Recommitment, Power Binding (Stripping
of Magick), or Death.
For a detailed listing of Runes, click here
| Portal | Creates a passage between two locations through a spacial rift.
The Origin of the portal is created by ritual, then the destination must be travelled to, where the Exit part of the ritual is performed, permanently linking the two locations. (unless reversed from the origin-cancelled) Portals are one way passages, once a body has travelled completely through the portal, it must be physically pulled back through by something on the other side at the Origin. The portal is not visible from the Exit sideand cannot be travelled backwards. |
|
| Slayer (weapons) | Specific | Weapon is forged, then quenched in the blood of the intended species while a ritual is performed. This enables the weapon to do double damage to it's intended species. |
| Protection | Protection runes vary in purpose. -Common protections:: Fire, cold, poison, starvation, dehydration, etc... ][ Nothing is absolute ][ simply reduces the negative effects. | |
| Speed | Allows a weapon to be used twice as fast as usual (permits double attacks in combat) | |
| Feather Light | Reduces the weight of a weapon to allow weaker creatures to weild it (magical weightloss, not physical, does not affect damage. | |
| Sense | The weapon will glow when a specific species is near. During the forging ritual, the blood of the creature to be sensed is drawn with the hot blade, thus binding it to that species' lifeforce, allowing it to sense it's presence. | |
| Invisibility | When the item is touched with the skin, the toucher becomes completely
invisible, along with everything he wears that comes in contact with his
skin
(one being only, two cannot be concealed by one item through contact) |
|
| Strength | Grants the wearer greater strength (varies between items) | |
| Presence | Grants the wearer a greater presence, more charisma, greater command over those who follow them. | |
| Soul Trap | A ritual will draw a free soul (recently deceased) into a runed inanimate object, granting that weapon intelligence & magical powers. Immortality of a sort, but at a price. (1 soul/item) | |
| Animation | When activated, this rune grants motion to inanimate objects
- Created to bring statues to life to fight for their masters or to protect sanctuarys |
| Rune Weapons of note :: | ||||
| Scale | Runic Name | Common Name | Rune | Details |
| Human | Dragon Slayer | Slayer | Appears to be a normal lance (with rune markings)
Does double damage to Dragons |
|