Pick 1-4
Transportation Options ::
|
Self Taught |
Trained |
| Horse |
15 % |
50 % |
| Camel |
10 % |
50 % |
| Elephant |
10 % |
50 % |
| Exotic |
2 % |
30% |
| Drive Wagon (Team) |
15 % |
50 % |
| Drive Chariot |
10 % |
50 % |
| Row Boat |
30 % |
40 % |
| Small Sail Boat |
15 % |
40 % |
| Large Sail Boat |
5 % |
40 % |
|
Mage Pick 1-2,
Fighter Pick 1-4
_ Weapons Training ::
|
Miminum Needed To Lift |
Strength ::
Wield |
|
Whips
|
2
|
5
|
|
Dagger
|
1
|
2
|
|
Short Sword
|
3
|
4
|
|
Broad Sword
|
5
|
7
|
|
2hand Sword
|
8
|
10
|
|
Axe
|
5
|
8
|
|
Club
|
3
|
4
|
|
Mace
|
5
|
7
|
|
Staff
|
3
|
5
|
|
Polearm/Spear
|
3
|
5
|
|
Lance
|
3
|
5
|
|
Cross Bow
|
4
|
6
|
|
Short Bow
|
3
|
4
|
|
Long Bow
|
3
|
9
|
-5 to attack using a weapon that you
don't have Weapon Training for.
Races
automatically get their Weapon of choice. This is not included in
the Weapon Training count. |
In addition
to Native Language...
Mage Pick 1-4, Fighter Pick 1-2
____ Language Skills ::
| Humago |
Elvene |
| Light Elvene (S) |
Dark Elvene(W) |
| Dwarvishem |
Giganto |
| Trollic |
Orcum |
| Draak |
Fae |
The Differences
between Elvene, Dark Elvene (Western) and Light Elvene (Southern) are merely
inclusions of slang, and colloquialisms.
Similar to
the differences between British English and American English.
Thus, speaking Elvene will get you through most conversations with Elves,
but, to fully understand everything said, you must speak the specific dialect.
Culture
is also expressed through language, so in order to avoid committing potentially
hazardous social indignities, knowing the specific dialect is important.
You
might speak like a child or unintelligent person, thus being unable to
command the attention of others, and there might even be unintended insults
to someone of rank that could get you beheaded...
|
All skills are usable, but Pick
10 to be Trained in.
______________Skills
::
|
Self Taught |
Trained |
| Holistic Med |
10 % |
30 % |
| Gemology |
10 % |
25 % |
| Prowl/Stealth |
10 % |
25 % |
| Tracking |
10 % |
25 % |
| Climbing |
30 % |
40 % |
| Swimming |
15 % |
40 % |
| Fishing (hand/Spear) |
10 % |
35 % |
| Brewing |
10 % |
25 % |
| Cooking |
15 % |
30 % |
| Sewing |
15% |
40% |
| Dancing |
15 % |
30 % |
| Juggling |
10 % |
35 % |
| Acrobatics |
10 % |
30 % |
| Knife Throwing |
10 % |
30 % |
| Falconry |
15 % |
30 % |
| Escape Artist |
5 % |
25 % |
| Pick Locks |
5 % |
30 % |
| Pick Pockets |
10 % |
25 % |
| Traps (Detect) |
10 % |
30 % |
| Traps (Build) |
10 % |
30 % |
| Traps (Disarm) |
5 % |
30 % |
| Detect Ambush |
10 % |
30 % |
| Concealment |
15 % |
20 % |
| Detect Concealment |
5 % |
25 % |
| Armor Forge |
5% |
60% |
| Armor Repair |
5% |
60% |
|
| .
To use a skill, you try to roll
under your percent number.
Every time a skill is successfully
executed, add 2% to your base number up to a maximum of 85%.
Nobody is perfect, so 85% is
as good as you can get.
. |