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Pick 1-4
       Transportation Options ::
Self Taught Trained
Horse 15 % 50 %
Camel 10 % 50 %
Elephant 10 % 50 %
Exotic 2 % 30%
Drive Wagon (Team) 15 % 50 %
Drive Chariot 10 % 50 %
Row Boat 30 % 40 %
Small Sail Boat 15 % 40 %
Large Sail Boat 5 % 40 %
Mage Pick 1-2,     Fighter Pick 1-4
      _    Weapons Training ::
Miminum Needed To Lift  Strength :: 
Wield
Whips
2
5
Dagger
1
2
Short Sword
3
4
Broad Sword
5
7
2hand Sword
8
10
Axe
5
8
Club
3
4
 Mace
5
7
Staff
3
5
Polearm/Spear
3
5
Lance
3
5
Cross Bow
4
6
Short Bow
3
4
Long Bow
3
9
-5 to attack using a weapon that you don't have Weapon Training for.
         Races automatically get their Weapon of choice.  This is not included in the Weapon Training count.
     In addition to Native Language...
Mage Pick 1-4, Fighter Pick 1-2
        ____  Language Skills ::
Humago Elvene
Light Elvene (S) Dark Elvene(W)
Dwarvishem Giganto
Trollic Orcum
Draak Fae

        The Differences between Elvene, Dark Elvene (Western) and Light Elvene (Southern) are merely inclusions of slang, and colloquialisms. 
        Similar to the differences between British English and American English.

          Thus, speaking Elvene will get you through most conversations with Elves, but, to fully understand everything said, you must speak the specific dialect.

         Culture is also expressed through language, so in order to avoid committing potentially hazardous social indignities, knowing the specific dialect is important.
         You might speak like a child or unintelligent person, thus being unable to command the attention of others, and there might even be unintended insults to someone of rank that could get you beheaded...
 

All skills are usable, but Pick 10 to be Trained in.
    ______________Skills ::
Self Taught Trained
Holistic Med 10 % 30 %
Gemology 10 % 25 %
Prowl/Stealth 10 % 25 %
Tracking 10 % 25 %
Climbing 30 % 40 %
Swimming 15 % 40 %
Fishing (hand/Spear) 10 % 35 %
Brewing 10 % 25 %
Cooking 15 % 30 %
Sewing 15% 40%
Dancing 15 % 30 %
Juggling 10 % 35 %
Acrobatics 10 % 30 %
Knife Throwing 10 % 30 %
Falconry 15 % 30 %
Escape Artist 5 % 25 %
Pick Locks 5 % 30 %
Pick Pockets 10 % 25 %
Traps (Detect) 10 % 30 %
Traps (Build) 10 % 30 %
Traps (Disarm) 5 % 30 %
Detect Ambush 10 % 30 %
Concealment 15 % 20 %
Detect Concealment 5 % 25 %
Armor Forge 5% 60%
Armor Repair 5% 60%
.

     To use a skill, you try to roll under your percent number.
     Every time a skill is successfully executed, add 2% to your base number up to a maximum of 85%. 
     Nobody is perfect, so 85% is as good as you can get.